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The presentation was intended for Interactive Media course at QCA southbank 2015.
Branding throughout the game will be implemented by creating a unique and recognisable art style. This project will mainly be done on a low budget to no budget scale so all branding will have to be done for free.
Branding personality, we want this game to have a consistent tone throughout that everyone who played this game can recognise. The aesthetic we want this game to have is to look like a child designed the game while the games content can be very mature content at points. This contrast is to help evoke an innocence we all yearn for that is pushed by the reality of the world. The target market for this game is university students of QCA, having such a specific target audience will make targeting our audience a lot easier. For instance, we know that to spread the game through word of mouth we simply need to situate ourselves around QCA campus to get the best coverage. Also, spreading our game through social media will be extremely beneficial in advertising our game, and for free. |
Adult person will consist of detachable limbs, The list of all limbs include:
These Limbs are quite easily designed and are interchangeable so it can allow for a large and quick creation of body assets that can be implemented seamlessly. This can allow for two main advantages, one, it will be quick and easy to create other people, and two, it will not be entirely difficult to make the character change just as easy for instance, if the character gets a promotion at work, then maybe his shirt can turn into a suit jacket. only the worse asset would have to change. Scene List: This is a full list of diorama boxes that need to be created, as there is so many scenes, it would be quite advantageous to create a bunch of filler assets, for instance, the office (where you work scene) and the scene where you have to vote could be done in the same room but with different filler assets, e.g. the office is in a grey room with desk cubicles while the voting scene is in the same grey room but with red curtained boxes for people to vote :
Character Lists:
General Asset List: These are general items that art designer can drop into scenes or onto characters so that they don't have to make everything from scratch. Interchangeable colours mean the assets will have to be easily programmed so the general colour can be changed with a minimum of a few clicks).
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